Step 1: Understand the Stage Size
📏 Scratch stage is:
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X-axis: from -240 (left) to 240 (right)
-
Y-axis: from -180 (bottom) to 180 (top)
Explain:
“If your player keeps going past these edges, they’ll disappear! We’ll write code to stop them.”
🧩 Method 1: Prevent From Going Offscreen (Simple)
if <x position > 230> thenset x to 230endif <x position < -230> thenset x to -230end
–> Add these checks inside the forever loop under the movement code.
Explanation for choosing position:
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x position > 230→ if a player is too far right -
set x to 230→ Move it back to the edge
Step 2: Use “if on edge, bounce” (Fun Visual Option)
This makes the sprite bounce back instead of going offstage—it works well for arcade-style games.